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Abstract
<jats:p>Why does an angry face feel uncomfortable? The answer is that it signals a threat. However, a face is only part of an encounter, and distance, facial stimulus type, and gaze may shape discomfort regardless of perceived anger. To separate these cues, we conducted three within-subjects virtual reality experiments. In each experiment, 24 adults viewed avatars at intimate, personal, and social distances (30, 100, and 300 cm, respectively) and rated the face's perceived anger and their own discomfort; head movement was recorded in Experiments 2 and 3. In Experiment 1, the expression (angry, neutral) and facial color (natural, red) were crossed with distance; in Experiment 2, a featureless mannequin served as a nonface comparison; and in Experiment 3, the gaze direction (direct, averted) was manipulated. Expression primarily determined perceived anger, whereas distance predominantly determined discomfort: A nearby neutral face was uncomfortable despite low perceived anger (Experiment 1). A neutral human face was more uncomfortable than a mannequin, although both received similarly low perceived-anger ratings (Experiment 2). Direct gaze increased the discomfort without changing perceived anger (Experiment 3). Backward head movement exhibited a similar pattern, with participants leaning back more from human faces than from the mannequin. These results indicate that the discomfort associated with an angry face is not merely explained by perceived anger. Instead, social discomfort was differentially associated with interpersonal distance and gaze direction and differed between the human-face and mannequin conditions.</jats:p>