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Abstract

<jats:p>This book brings together a selection of papers delivered at the Video Game Cultures 2024 conference, held from 12 to 14 September 2024 at Birmingham City University, UK. The conference theme was ‘other’ in all its permutations: other, others, othered, othering, otherness, and beyond. The aim was to centre marginal practices, marginal identities, peripheral national traditions, and consider researcher positionality in/as other. Participants were asked to reflect on other spaces and sites of gaming, discuss other approaches and methods to studying games, players, and gaming cultures. Core questions were: What can we learn from (or about) other researcher practices, other player practices, other design and industrial practices? How do video games create or recognise difference, what does alternative embodiment look or feel like, and what worlds are possible in games? This edited collection shares chapters developed from presentations at the conference, from MA and PhD students through to established scholars. Support for more junior scholars is a core part of the conference series ethos, and we are proud that the current volume has enabled certain of the contributors to produce their first academic output. We are also pleased to provide a venue for experienced scholars to share work, and to present these different chapters in conversation with each other.</jats:p>

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