Abstract
<jats:p>Vera Molnár, who discovered computer art at an early stage in the 1960s and was one of the first female artists to work in this field, utilized algorithms and produced digital artworks. She developed a method called the “Molnárt System,” which introduced a 1% degree of irregularity into her compositions. This method enabled her to incorporate deliberate distortions into her works, overlapping with the principles of Glitch art. This study will analyze how Molnár's digital works produced in the 1960s and 1970s intersect with Glitch art. Her works will be examined using visual analysis and literature review methods. The findings indicate that Molnár's works, created through deliberate distortion and randomness, can be regarded as early examples of Glitch art. In conclusion, it is observed that Molnár's works expand the boundaries between computer art and traditional painting, developing a new aesthetic approach. Furthermore, her art allows for a reevaluation within the context of Glitch art, thereby more clearly revealing her position within digital art.</jats:p>