Abstract
<jats:p>This booklet, designed to accompany the multi-level graded reader Tess the Time Traveller, invites students on an interdisciplinary journey where the narrative becomes the gateway to meaningful communication, scientific inquiry, mathematical reasoning, digital competence and global citizenship. Adapted at four different language levels, the story allows a wide range of learners to access the same core narrative at an appropriate linguistic stage, ensuring inclusivity and progression. Through the graphic novel format, students engage with real-world challenges linked to sustainability and the digital transition while developing language skills in purposeful and authentic contexts. The materials integrate STEAM education, CLIL methodology and story-based learning, where each unit begins with a narrative trigger that fosters emotional engagement and cognitive curiosity. From there, students move into inquiry-driven tasks, collaborative problem-solving, mathematical modelling, digital creation and reflective discussion. They analyse patterns, explore cause and effect, interpret data, design solutions and communicate ideas, using the foreign language as a vehicle for learning across disciplines. This booklet is flexible and adaptable, supporting different levels of implementation and allowing for fully collaborative interdisciplinary projects. The materials also include structured learning sequences, cross-curricular connections, digital tools and assessment guidelines aligned with strategies to ensure accessibility and inclusion. Tess’s journey is not only a story about time travel — it is an invitation for students to imagine, design and build better futures, and the booklet provides support and flexible teaching and learning suggestions to help learners immerse themselves in the journey. About the project PROMISED is an Erasmus+ project led by the University of Burgos in collaboration with Howest University, Matej Bel University, the University of Granada, the CFIE of Burgos, and Kveloce. Its goal is to design and implement an innovative didactic model that integrates STEAM education, bilingual learning (CLIL), sustainability, and digital skills in secondary schools, promoting both the green and digital transitions in education across Europe, in order to address the needs of 21st-century learners and support schools in facing today’s educational challenges.</jats:p>