Abstract
<jats:p>The study substantiates the relevance of implementing a psychophysiological approach in the design of digital adaptive clothing for individuals with amputations, driven by the need for social inclusion and the resocialization of veterans and civilians under martial law in Ukraine. It is determined that such clothing functions not only as a utilitarian object but also as a tool for shaping nonverbal identity and providing psychological support. A scientific definition of the psychophysiology of digital adaptive clothing is formulated as an interdisciplinary field that investigates the relationship between mental processes, physiological reactions (thermoregulation, phantom pain), and the digital parameters of 3D models. This approach makes it possible to transform virtual objects into tools for real rehabilitation. A mathematical adaptation model based on the objective function of maximizing the integral indicator of psychophysiological comfort is proposed. The model considers a vector of design parameters (volume, silhouette, contact zones) as well as weighting coefficients reflecting the significance of indicators depending on the type of amputation and product use scenarios. The conceptual FEA model (Functional, Expressive, Aesthetic) is adapted to the digital environment. It is established that successful inclusive design requires synergy between the technical basis (access to prosthetics), expressive needs (confidence, autonomy), and aesthetic parameters (photorealism, avoidance of a “medicalized” appearance). An integral functionality formula (FDAC) is developed, combining a modified utilitarian component with a psychosocial rehabilitation block and the technological effect of visualization. This emphasizes the priority of the consumer’s psychological protection over the purely physical functions of the product. Consumer needs are parameterized within the VStitcher CAD environment, where theoretical requirements are linked to specific digital tools such as Tension & Pressure Maps (for analyzing pressure on the residual limb) and Animation Player (for visualizing autonomy during dressing). This approach implements the concept of “Zero Waste & Human-Centric Design,” enabling the creation of perfectly fitted garments without physical fittings.</jats:p>