Abstract
<jats:p>The article discusses the features of using digital educational games as an innovative tool for assessing students' knowledge in mathematics lessons. It analyzes the advantages of interactive gaming technologies in motivating students to learn, developing logical thinking, and improving the effectiveness of knowledge assessment. Criteria for selecting digital games for knowledge assessment are identified, and methodological recommendations for their integration into the educational process are outlined.The purpose of the article is to determine the pedagogical and methodological features of using digital educational games in the process of assessing students' knowledge in mathematics lessons, as well as to justify their effectiveness in the context of the modern educational environment.The article discusses the features of using digital educational games as a means of assessing students' knowledge in mathematics lessons in general secondary education institutions. The relevance of introducing gaming technologies into the educational process is substantiated. A comparative description of digital educational games that are best suited for studying mathematics in elementary school is presented. Prospects for further research related to the development ofmethodological models for integrating digital games into the educational process are outlined.It is concluded that currently in Ukraine, the introduction of digital games into the process of teaching mathematics raises many controversial issues related to various aspects, in particular: defining the goals, place, and limits of using digital didactic games in the educational process; the readiness of mathematics teachers for the methodically balanced use of digital games in the educational process; the conscious choice of software products.t found</jats:p>